home *** CD-ROM | disk | FTP | other *** search
-
- >> A G G R A V A T I O N <<
-
- OBJECT :
- --------
-
- To move all four of a player's squares around the board from
- Home Base position to "Home Safe" (called Home Area in this version).
- You don't have to be AGGRAVATING but it helps!
-
-
-
- INSTRUCTIONS For Play :
- -----------------------
-
- Each player starts with 4 colored squares in their "Home Base"
- position. Each player's turn consists of a rolling 1 die and selecting a
- play option.
-
- Either a one (1) or six (6) must be rolled to take a square from
- "Home Base" to 'Start' location marked by a signle square on the playing
- board shaded with that player's color. To accomplish this, use the [B]
- play option. A square can be taken out at any time, as long as the 'Start'
- location is unoccopied by own colored square.^
-
- Players roll their die in turn, moving squares which are on the
- playing board the exact number of places permitted by the value of the die.
- To accomplish this, use the [M] play option. If multiple squares of the same
- color are on the playing board, use the [S] option to blink the square you
- wish to move.
-
- Each time a six is rolled, this entitles the player to an
- additional turn, ONLY IF they were able to use the six just rolled.
-
- As play proceeds, a player may NOT JUMP OR LAND on a square of
- his own color. However, when a players move lands his square on space
- occupied by OPPONENT's square, he may AGGRAVATE by replacing that square
- with his own. The AGGRAVATED player must then re-start the square from their
- "Home Base" position. Squares are ALWAYS subject to AGGRAVATION until in
- "Home Area". First player with all four squares in "Home Area" is the
- winner. ^
-
- TAKING A SHORT-CUT:
- ------------------
- The space in the center of the playing board is a "Short-Cut"
- (called Center Area in this version) and may be used only if the player's
- square is still in the line of spaces marked by their 'Start' position. Also,
- to use the Center Area, a player must roll the EXACT number which would
- place him in the Center Area space if they chose to use it, otherwise they
- must proceed around the board. When a player uses the Center Area, a one (1)
- must be rolled to EXIT and the square is then placed on the right side of
- their "Home Area". To accomplish this, use the [C] option to move the
- square IN or OUT of the Center Area.
-
-
- ** SPECIAL FEATURE: **
- ----------------------
- To control the speed of display and game:
- Use [+] to make faster or
- Use [-] to slow down.
-
-
- >>> E N D O F R U L E S <<<